Triggers program game behavior with a large library of preset events, conditions, and actions. For this, the user must apply JASS, the world editor’s proprietary language. Rarely, custom scripts must be used for changes in basic gameplay. The events, conditions, and actions are wide in variety and you can find more or less whatever you need. Then, if the conditions are met, the trigger will run the set actions. Unit deaths, attacks, map initialization, region interactions, item collection, etc. Speaking of the triggers… What are they exactly? Triggers define reactions to specific events in the game. Everything one might expect a camera to do, the editor can do it. The camera palette allows the user to create pre-made view points and the trigger system allows them to be manipulated. In terms of cinematic capabilities, the editor excels. Using this interface, the user can place and edit any finished terrain, units, buildings, regions, cameras, and what they call doodads (trees, rocks, bushes, skeletons, fire pits, etc.).Ī large circular brush is raising the ground level. The bulk of the world creation is done using a simple and intuitive point and paint style tool panel. Even so, sending the scenario in the direction you want is more or less straightforward.
There is somewhat of an assumption that the game will be a RTS level, since this was the campaign editor used by Blizzard while creating the game and its expansion.
The editor allows users to create custom games that mostly range through the RTS and RPG genres. Warcraft III: Reign of Chaos and its expansion The Frozen Throne shipped with a world editor that took customization farther than any other Blizzard game had up to that point and while dreams of a World of Warcraft editor are tantalizing, it seems that Warcraft fans will have to settle for this for a while.